Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their nests to feed. You will need to make use of all your skills and any available means to survive till dawn.
Good Night. Good Luck.
Welcome to the Quarantine: Experience an original and intense story set in an infected city cut off from the outside world. Only the fittest have any hope of survival.
Vast Open World: Dying Light lets you traverse an extensive world plunged into chaos and destruction. In this diverse environment, you fight for survival against many kinds of enemies since the infected are not the only threat: facing down other desperate humans is often the only way to get precious supplies.
Night Changes the Rules: In daylight you explore the city searching for supplies and weapons. After nightfall, though, this infected world undergoes a dramatic transformation that gives the gameplay a new dimension. You, a hunter by day, become prey. The infected grow in strength, but something even more sinister looms in the darkness to begin its hunt.
During the last few weeks we presented the game to the journalists from all over the world. Below we’ve gathered some of the articles talking about The Witcher: Wild Hunt. If you are interested in some of these previews, please read on.
“Its visual technology is undeniably impressive, but its the way that the technology is used that evokes such strong emotions.” - gamespot.com
“It's everywhere, the humour, and it's a real shining point.” - eurogamer.net
“I left feeling as though I understood Geralt’s motivations and cared for the fate of those surrounding him. Actually cared.” - kotaku.com.au