In case you missed it, Borderlands: The Pre-Sequel has awesome low-gravity gunplay on Pandora’s moon, four brand new vault hunters and a whole new campaign. Story wise, Borderlands: The Pre-Sequel takes place between the original Borderlands and Borderlands 2. You can go solo or with three buddies, playing as Wilhelm, Nisha, Athena, or as a gun-slinging Claptrap in service of Handsome Jack. That’s right, you’re helping Handsome Jack and witnessing his origin story as he transforms into the megalomaniacal tyrannical jerk you loved to hate in Borderlands 2.
Pre-order now and unlock access to bonus content, Shock Drop Slaughter Pit!
Taking place in an old Dahl facility on Pandora’s moon, players will meet TR4-NU, who once was one of Dahl’s military recruiters until he went crazy. TR4-NU is now hosting the Shock Drop Slaughter Pit and giving awesome loot to those who succeed against the moon’s toughest enemies.
In the flurry of preparing for E3, we were able to wrestle James Arthur, Associate Level Design Director on Assassin’s Creed Unity, into a corner long enough to pry free some details on how we’re handling stealth.
James is quick to point out that the new toggle for Stealth Mode is, “NOT A CROUCH BUTTON!” But once he’d finished glaring at us, he continued, “Well, it does make you crouch. But if you think back to AC1, where you’d hold the blend button and Altaïr would put his hands together in a sort of praying motion, it’s a hybrid between that concept and a crouch. You’re less conspicuous when you’re in Stealth Mode. So, in Guard Posts, for example, if you want to move silently behind the guards, in Stealth Mode that’s possible because they won’t be aware of your presence, but if you walk or run past them, then they’ll turn around and detect you.”
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